Game Review: Disney Sorcerer’s Arena Expansion: Thrills and Chills

It’s the time of year where people love to see and play things spooky, and there is a new entry into a game we all already know and love. Let’s jump into the newest expansion for Sorcerer’s Arena!

Thrills and Chills is the newest expansion for the board game Disney Sorcerer’s Arena: Epic Alliances. It is an expansion only, and you will need the base game to play this one. The game plays 2-4 players and takes 35 mins to play.

Overview:

Sorcerer’s Arena is a great combat based game that features some of your favorite Disney characters in hero and villain form that can enter the arena and combat. This comes with three new characters: Mother Gothel, The Horned King and Jack Skellington. Each one comes with the standard pieces, acrylic standees, decks of cards, ability cards and character order tokens. There are also cauldron tokens for The Horned King.

There are also two new mechanics and a new status effect in the game. The new mechanics include constant abilities and character tokens. Constant abilities are always in effect as long as your character is in the arena. This included on other player’s turns as well.

Character tokens are placed around the arena by cards or abilities. They are summoned into unoccupied spaces on the game board. They are treated as characters in the arena and are allies to the Summoner’s team. They are treated as characters but take minimal damage and are then knocked out. In this version of the game they are Cauldron Born tokens that act as undead soldiers.

The new status effect is Afraid-this will cause a character to use all of its movement phases if possible. At the end of the movement it takes two damage if adjacent to a rival.

Impressions:

I really enjoy Sorcerer’s Arena and to have another new expansion is a win automatically for me. I want to try so many different combinations of characters and their abilities and having three more to pick from is great! I am a big fan of Jack Skellington and really like how he comes in and plays thematically. I also love the new character tokens and how the Horned King can summon his own horde of skeleton bad guys in to join him on the battlefield. New aspects bring a little more life to the game and when it is simple like these are it doesn’t take away from how awesome the main game already is.

Overall this is a great addition to an already solid game. If you want to add a little more variety to your next game of Sorcerer’s Arena, there is no better place to start then right here with Thrills and Chills! Make sure to get this one to the table next time you go head to head in the arena and see if using Jack, Mother Gothel or the Horned King can mix up your next game!

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