Sometimes a casual Sunday afternoon stroll into the dungeon goes exactly as planned: kill a few monsters, grab some loot and rescue a princess or two. But sometimes it goes so poorly that everything falls apart and you end up with a quest that is borderline…terrible. Today we are going to look at a game that explores that very idea as we venture into the world of Tear-able Quest!
Tear-able Quest is a 1-50+ player game published by Allplay Games. It is designed by Shintaro Ono and illustrated by Sai Beppu. It plays in approximately 10-15 mins.



Overview:
In Tear-able Quest players will physically tear the map sheet they have to try and defeat monsters, collect treasure and prove that you are the best of all the rippers at the table!
Gameplay:
Players each take one of the same sheets, there are 50 of each of to different ones-Manic Meadow and Dragon’s Den. Then shuffle the monster cards and deal 3 face-down to the middle to the play area. Choose a boss and place it on the side you wish to use. Now you are ready to play!

The game is played over three rounds and players will have 2 mins to tear pieces out of their sheet. When the time is up you score for completed Quests on the cards in the middle. The boss and the monster of the round each show a quest you can complete one or more times for the round.
If you complete any of the quests completely with all icons on the torn piece whole, score points as labeled on the card. If there are treasures or curses on the back of the piece you will gain or loose points as well. Pieces that are missing icons don’t score any points.
Next round throw out all the torn pieces and use the largest piece you have left for the next turn. After three rounds the game ends and the player with the most points wins!


Impressions:
Tear-able Quest does something that I have only seen in one other game, and that is destroy itself as you play. The game Clip Cut Parks does something similar with scissors but this is the first one I’ve played where players are actually tearing with their hands only. It’s tactile and unique in a cool way.
There is a timer each round that really leans into the challenge this game has that you may not expect: it is a speed game and you need to really manage your time each round. Take too much time to get perfect tears and you won’t score much, go too fast and you risk not getting the perfect piece to actually score it. Then there’s the challenge of knowing what is on the back of the paper and what isn’t there so that you may or may not do better and in some cases may do worse!


When we played this game the first time, I had the chance to learn it with a bunch of content creators and realized very quickly why it says 1-50 players. There are 50 sheets in here so you could really play this with that many people at once easily. So if you have a big group you could make this the game that everyone participates in and has a great time around the room together playing!
Overall this is a quick to learn, quick to play game that is sure to please gamers of all types and give you a light and enjoyable experience around the game table. So gather your party together, head to your nearest meadow or den and see how the quest goes-will you have an excellent time or a tear-able time?

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