The Mayan pyramids that can be found throughout Central America are a beacon of a lost people group who once ruled that area. The Divine Houses, also know as k’uh nah were the central hubs for religion, culture and everything that the people did together. These structures are super important and now we will try to all make our own versions!
K’uh Nah is designed by Adam Daulton with illustration by Amandine Dugon and Graphic design by Micheal Parla. It is published by Wizkids and plays 2-6 players in 20 minutes.
This is a push your luck game where you are attempting to build a pyramid of just the right blocks compared to the other players at the table.
Components:
-50 cards
-48 Jade tokens
-1 Rulebook
Setup and Gameplay:
Each player will receive 8 jade tokens and may be kept secret. Shuffle the cards and remove a number of them based on the amount of players playing from 2-6. Remove cards from the game and put the deck face down and flip the top two cards face up in the center of the table to create a Quarry.
Each player has the option to do one of two things:
1-Place a jade token on one of the face up cards in the Quarry
2-Take one of the cards in the Quarry and any jade tokens on it and place it legally in your pyramid
Players must take a card if they have no jade tokens left.
When you place a card in your pyramid you will start with creating a base of at least two cards. Subsequent cards may be added to the top of two cards or along the base of the pyramid to make it larger. Cards must be placed legally as you stack them up. Cards that support other cards must be heavier (higher numbers) values than the card they are supporting OR match the symbol of the card directly above them. There are various types of symbols that much match but the purple jaguar is considered a wild symbol that can count as anything.
Once the draw deck in the middle of the table is empty and you cannot place a second face-up card in the Quarry the game is over. The last card is not taken.
End-game scoring is done by adding up the face value of every card you have not supporting another card and subtracting all of your jade tokens. The lowest score wins!
Overall impressions:
I enjoyed the quick nature of this push-your-luck game. While it lacks in difficulty and extravagant components and gameplay, it does not set out to do those things. At its core, it is a simple to learn and simple to play game that can be a great way to start a game night, use as a filler or introduce to a more casual gamer. The compact nature of the components makes it easy to carry around or play it wherever you would like to get a quick game in. The art design is cute and fun and adds well to the overall core theme. I would recommend this for anyone looking for a quick game that brings fun to the table. Check it out today!
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